Code:
#include <stdio.h>
#include <windows.h>
//Pointers
#define ADR_PlayerPointer 0xA01808
#define ADR_ServerPointer 0xA017A4
#define ADR_FastAmmo 0xA06184
#define ADR_FastFlag 0xA06194
#define ADR_FastHealth 0xA0618C
#define ADR_FastRepair 0xA02658
#define ADR_BoneShot 0x8656B0
#define ADR_Speed1 0x864A48
#define ADR_NoBounds1 0xB2E898
#define ADR_NoBounds2 0xB2E89C
#define ADR_NoBounds3 0xB2E8A0
#define OFS_Premium 0x58C